August 2010
1 post
Aug 4th
2 notes
April 2010
4 posts
Zeros and ones mucking with my immersion (part 2) →
Apr 7th
Apr 3rd
Apr 2nd
A change of venue →
Apr 1st
March 2010
25 posts
EVE Online | EVE Insider | Dev Blog →
Some interesting ideas about loot, minerals and insurance.
Mar 30th
Mar 29th
Mar 27th
Mar 26th
4 tags
Mar 26th
1 note
4 tags
Mar 25th
Pilot's Log: When the beast winks →
An old accounting of a misadventure in unknown space; a good start for the in-character blog … I woke up to the familiar din of comm chatter filtering through my implant. I’ve grown accustomed to filtering out the useless or inappropriate data and focusing on the important bits; today every message seemed to matter. A quick replay of the most recent highlights told me our scouts had found...
Mar 24th
2 notes
4 tags
Mar 24th
1 note
Allow others to comment on your tumblog ... →
This link provides pointers to everything you need to know to add the ability for users to make comments on your tumblog; it just took a little more searching than I’d cared to do until today, but now that I’ve found it you don’t need to search.
Mar 24th
4 tags
On docking games: safe harbor for criminals
This is slightly old news, but there is an interesting tidbit from the February CSM (Council of Stellar Management) meeting notes about docking games. Essentially, the term docking games refers to the shenanigans of any pilot who repeatedly un-docks and re-docks while one or more hostile pilots attempt to engage near the undocking point of a station.  Usually the term is used to derisively...
Mar 24th
3 tags
Mar 23rd
4 tags
Mar 23rd
1 note
4 tags
Mar 22nd
6 tags
Mar 21st
2 tags
Mar 20th
4 tags
Mar 20th
5 tags
Mar 19th
4 tags
Mar 18th
4 tags
Mar 17th
Friends don't let friends ignore force multipliers
There’s always debate about whether or not target painters are any good. Some say they are ‘laughably bad’, others say they work but there is no reason to fit one over a tracking computer or web. The correct answer is that they are an effective tool for some purposes, but like everything else in EVE they have a specific role to play and are not everything to everyone. The...
Mar 17th
Mar 17th
1 note
3 tags
Mar 17th
2 tags
Mar 17th
2 tags
Mar 16th
Mar 15th
February 2010
2 posts
Diagram shows real-world cost of losing ships in... →
zog: When your ship is destroyed, whether it’s by NPCs in a particularly tough mission or pirates hunting in a low security system, it’s gone for good. While insurance will provide a sum of ISK to help with the loss, you’ll need to re-buy a new ship and all the equipment that went on it. This would be like having to buy a new set of armour every time you die in World of Warcraft; a scary notion. ...
Feb 24th
4 tags
Of piracy and sociopaths
Am I anti-pirate? I think that going about defining “piracy” isn’t in anyone’s best interest; the term is used all over EVE to mean many very different things. What you really want to define is “who you should shoot”. When you play a single-player game, this is pretty easy. Bits and pixels can’t feel the consequences of your actions; they’re not...
Feb 24th